Madman

A location-aware game based on Pacman and developed for the pocketPC. The position of player in the game was determined by the real-world location of the user, that was derived by measuring signal strengths to local wireless base stations. This application was developed in embedded C++ and employed client/server architecture to shift complex computations to a more powerful stationary server.


This is a companion discussion topic for the original entry at https://reprage.com/post/madman