Bystander was a Quake III mod I developed for a while in 2001. It was all geared around an assassin gameplay mechanic, you can find out more details over at moddb. I wrote game logic in C, did map development and 3D modelling in 3DS max. I think this was the first project during my âgameplay and 3D modellingâ phase.
This is a companion discussion topic for the original entry at http://reprage.com/post/bystander